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Website Analysis

img Codenames.plus

Last Analyzed : 08.06.2020
Codenames.plus receives any estimated 392 unique visitors and 38 unique page views per day. Revenue gained from these much visits may be $0 per day from various advertising sources. The estimated worth of site is $50. Similarweb global rank is 13,310,845. Maximum no. of users comes from .

Amazon Technologies Inc. is ISP, hosted on IP 3.233.171.45 in Country United States.

  • Website Age n/a
  • Alexa Rank no-data
  • Country imgUnited States
  • IP Address 3.233.171.45
META INFORMATION icon
Title
Codenames.plus
Description
Codenames.plus - The cla***ic 'Codenames' card / boardgame in your browser! Play with your friends online instantly just by creating a new room and sharing the info.
Keywords
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Content Type
utf-8
No Meta Name Value
1 viewport width=device-width, initial-scale=1.0
GENERAL HTML INFORMATION icon
Type Status
HTML 5 img
Responsive Website img
HTML SIZE INFORMATION icon
Text / Code Ratio 37.54 %
codenames.plus has a website text/code ratio of 37.54 %. Search engine crawlers tend to not pick up pages with inadequate content.
IMPORTANT HTML TAGS AND COUNTS icon
Titles icon
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1 Codenames.plus
2 Codenames
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1 Codenames.plus by joooop follow me on twitter @j0ooop donate to help with hosting visit my site: joemar.me view source code
2 Players
3 Card packs
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1 How to play tldr; ın codenames, two teams compete to see who can make contact with all of their agents first. spymasters give one-word clues that can point to multiple words on the board. the spymaster also gives a number that corresponds to the number of words that clue applies to (example: "animal 3"). their teammates try to guess words of the right color while avoiding those that belong to the opposing team. you are allowed to guess n + 1 times where n is the number the spymaster gives. everyone wants to avoid the a***a***in. no laming. codenames is a game of guessing which code names (words) in a set are related to a hint-word given by another player. players split into two teams: red and blue. one player of each team is selected as the team's spymaster; the others are field operatives (guessers). twenty-five code name cards, each bearing a word, are laid out in a 5×5 rectangular grid, in random order. a number of these words represent red agents, a number represent blue agents, one represents an a***a***in, and the others represent innocent bystanders. the teams' spymasters are shown the 5×5 grid of 25 words with various colors, each corresponding to one of the code name cards on the table. teams take turns. on each turn, the appropriate spymaster gives a verbal hint about the words on the respective cards. each hint may only consist of one single word and a number. the spymaster gives a hint that is related to as many of the words on his/her own agents' cards as possible, but not to any others – lest they accidentally lead their team to choose a card representing an innocent bystander, a friendly agent, or the a***a***in. the hint's word can be chosen freely, as long as it is not (and does not contain) any of the words on the code name cards still showing at that time. code name cards are covered as guesses are made. the hint's number tells the field operatives how many words in the grid are related to the word of the clue. ıt also determines the maximum number of guesses the field operatives may make on that turn, which is the hint's number plus one. field operatives must make at least one guess per turn, risking a wrong guess and its consequences. they may also end their turn voluntarily at any point thereafter. after a spymaster gives the hint with its word and number, their field operatives make guesses about which code name cards bear words related to the hint and point them out, one at a time. when a code name card is pointed out, the card reveals its color – blue agent, red agent, tan bystander, or the black a***a***in. ıf the a***a***in is pointed out, the game ends immediately, with the team who identified him losing. ıf an agent of the other team is pointed out, the turn ends immediately, and that other team is also one agent closer to winning. ıf an innocent bystander is pointed out, the turn simply ends. the game ends when all of one team's agents are identified (winning the game for that team), or when one team has identified the a***a***in (losing the game).
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1 TLDR;
2 Each hint may only consist of one single word and a number.
3 as long as it is not (and does not contain) any of the words on the code name cards still showing at that time.
4 It also determines the maximum number of guesses the field operatives may make on that turn, which is the hint's number plus one.
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1 TLDR; In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. The spymaster also gives a number that corresponds to the number of words that clue applies to (Example: "Animal 3"). Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. You are allowed to guess n + 1 times where n is the number the spymaster gives. Everyone wants to avoid the a***a***in. No laming.
WEBSITE SERVER INFORMATION icon
  • Service Provider (ISP)
  • Amazon Technologies Inc.
  • Hosted IP Address
  • 3.233.171.45
  • Hosted Country
  • imgUnited States
  • Host Region
  • Virginia , Ashburn
  • Latitude and Longitude
  • 39.0438 : -77.4874
WEBSITES USING THE SAME IP ADDRESS
Icon Domain IP Alexa Rank
img Clutter.com img3.233.171.45 114.443
img Boldnewyork.com img3.233.171.45 392.310

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